Game Audio
Bora
This video details my work on Bora using Ableton, Audiokinetics Wwise, and Unreal Engine 5. In the video, I overview the three audio pillars for this project, the sound design and compositional process in Ableton, and the use of Wwise. I detail the setup of bus structure, actor-mixers, switch containers, interactive music, RTPCs, and attenuations. Lastly, the implementation of Wwise assets inside Unreal Engine with Blueprints, overlap events, and more!
Toy Tanks
This video details my work on the Toy Tanks project. In this video, I overview my sound design and music production process in Ableton, the use of Sound SFX Objects, Random Containers, and the Interactive Music Hierarchy to configure assets in Audiokinetics Wwise, and the implementation of Wwise assets with C++ and Blueprints in Unreal Engine.
Chronos
This video details my work on Chronos using Ableton, Audiokinetics Wwise, and Unreal Engine 5. In the video, I overview the sound design process for player movement and arena ambiences, the use of Switch Containers, Random Containers, and SFX Objects to configure sound assets in Wwise, and the implementation of Wwise assets inside Unreal Engine with Blueprints.
Retro FPS | Cinematic |
Ambient Sound Design
A war happens in the distance as you take a breather.
If Joe Hishaishi created the THX logo sound.
-
7 Oscillators
-
27 Voices
-
One amazing sound